Editing SimSig:Berth

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A berth is a space on a signaller's panel where a [[SimSig:Train Description|Train Description]] can be shown. This is usually, but not always, next to a signal.
A berth is a space on a signaller's panel where a [[SimSig/Train Description|Train Description]] can be shown. This is usually, but not always, next to a signal.


Back in the old days when railways ran on relays and signalling cables weighed more than the track, these were often miniature cathode-ray tubes mounted behind an [[SimSig:NX panel|NX panel]], with huge racks of complex electronics to store and move and draw the four alphanumeric characters on each one. In more recent installations, LED matrices were used instead, but there was still a substantial cost involved in providing and maintaining them and the control circuitry which drives them.  
Back in the old days when railways ran on relays and signalling cables weighed more than the track, these were often miniature cathode-ray tubes mounted behind an [[SimSig/NX panel|NX panel]], with huge racks of complex electronics to store and move and draw the four alphanumeric characters on each one. In more recent installations, LED matrices were used instead, but there was still a substantial cost involved in providing and maintaining them and the control circuitry which drives them.  


What's not obvious to new players is that SimSig (and the real software panels it emulates) has the same constraint. Berths exist in specific locations chosen by signalling engineers in a way that can seem arbitrary and inconsistent. But unlike a physical panel, in SimSig an empty berth is invisible, so learning where all the berths are can be a matter of trial and error.
What's not obvious to new players is that SimSig (and the real software panels it emulates) has the same constraint. Berths exist in specific locations chosen by signalling engineers in a way that can seem arbitrary and inconsistent. But unlike a physical panel, in SimSig an empty berth is invisible, so learning where all the berths are can be a matter of trial and error.
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