Editing SimSig:Disruption Management

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
[[File:Liverpool Street Departure Boards (Disrupted).jpg|thumb]]
[[File:Disruption Holding Image.jpg|thumb]]
{{Infobox Sessions|list=yes}}
{{Infobox Sessions|list=yes}}
Just like the real railway things do not always go as planned when playing [[SimSig]] with various faults, failures and other disruptive incidents occurring during a game. As our regular Saturday [[SS:S|SimSig Sessions]] sessions are intended to provide a level of immersion and realism to operations that is accessible to both new and experienced SimSig users alike, we have created a disruption management and messaging system that is based off of Network Rail and Train Operating Company (TOC) practice. This page is intended to be a guide to both those carrying our [[Signaller]] and [[SimSig:Service Controller|Controller]] roles as to how we manage disruption on our SimSig sessions as well as to provide a small insight to those interested in how the railways manage disruption. This system has been drawn up by a couple of our discord members who have worked on the railway and is not an exact carbon copy of how things are done on the mainline railway but has been adapted to our needs.   
Just like the real railway things do not always go as planned when playing [[SimSig]] with various faults, failures and other disruptive incidents occurring during a game. As our regular Saturday [[SS:S|SimSig Sessions]] sessions are intended to provide a level of immersion and realism to operations that is accessible to both new and experienced SimSig users alike, we have created a disruption management and messaging system that is based off of Network Rail and Train Operating Company (TOC) practice. This page is intended to be a guide to both those carrying our [[Signaller]] and [[SimSig:Service Controller|Controller]] roles as to how we manage disruption on our SimSig sessions as well as to provide a small insight to those interested in how the railways manage disruption. This system has been drawn up by a couple of our discord members who have worked on the railway and is not an exact carbon copy of how things are done on the mainline railway but has been adapted to our needs.   
Please note that all contributions to Bradshaw are considered to be released under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 (see Bradshaw:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)